Super Robot Taisen Original Generations Guide

posted on 29 Jun 2007 06:55 by rancrosider  in Game, Walkthrough
Super Robot Taisen Original Generations Guide
スーパーロボット大戦 ORIGINAL GENERATIONS 攻略

ตัวเกมจะนำภาค OG1 และ OG2 ของ GBA มาปรับปรุงเนื้อเรื่องใหม่ และทำกราฟฟิคในระดับ PS2
> เพิ่มยูนิทและคาแรคเตอร์ใหม่ลงไป
> ระบบทวินซิสเต็ม โดยนำ 2 ยูนิทมาเข้ากลุ่มกัน และจะได้โบนัสตามแต่ยูนิทนั้นๆ
> ระบบสร้างกระสุนพิเศษ
> ปรับปรุงเนื้อเรื่องของ OG1 ให้มีความชัดเจนขึ้น และคล้ายกับภาคอนิเม
> เพิ่มฉากในส่วน OG2 เพิ่มเนื้อเรื่อง
> OG2.5 เนื้อเรื่องต่อจาก OG2

ลองวิชา ทำเว็บใหม่เลยดีกว่า บางส่วนก็ยังไม่มีเวลาทำเลยคาไว้งั้นแหละ แต่มีส่วน OGS แล้ว
Super Robot Taisen Guide Twin System - เงื่อนไขการรวมกลุ่ม ต้องมีค่ากำลังใจ 110 เป็นขั้นต่ำ รวมกับยานแม่ไม่ได้ ยกเว้นเธาเซ่นเฟลเลอร์ที่เป็น NPC 1 กลุ่มจะแบ่งเป็นเมนยูนิทละซับยูนิท ยูนิทเมน - โจมตียูนิทเมนศัตรู 100% โจมตียูนิทซับศัตรู 65% และได้รับ EXP กับ PP อัตราปกติ ยูนิทซับ - โจมตียูนิทเมนศัตรู 65% โจมตียูนิทซับศัตรู 100% และได้รับ EXP กับ PP ราวๆ 75% (เป็นระบบที่ช่วยในการปั๊ม EXP และ PP แก่บางคนที่ไม่ค่อยเก่งได้) ผสมกระสุนพิเศษ สามารถนำไปติดกับปืนบางประเภทได้ - โดยนำวัตถุดิบ 2-3 ชนิดมารวม ผสมแล้วสามารถแยกออกได้ ไม่ต้องกลัว - ผสมถูก ผสมดี มันจะมีโบนัสแถมมาให้ Super Robot Taisen Guide Update 2007/7/25 - ยูนิทสืบทอดอัพเกรด - ยูนิทลับ OG2 เรเวน (คอนเฟิร์ม) - โฟลว์ชาร์ท OG2 OG2.5 - ค่าฝีมือ OG2 OG2.5 - ยูนิทลับ OG2.5 มิรอนก้า เรเวน อาวุธพิเศษ - ยูนิทสกิลใหม่ๆ - ไพล็อทสกิลใหม่ๆ - เอสไพล็อทโบนัสกับนักบินใหม่ๆ เพิ่มชื่อภาษาไทย - อัพเกรดยูนิทโบนัสกับยูนิทใหม่ๆ เพิ่มชื่อภาษาไทย - ตารางผสมกระสุนพิเศษ - Clear Bonus Next Update - Pilot Data

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เดย์ทำ แปลเซย์ชินมาให้ก่อนทีสิไม่รู้เรื่องหลายอันเลย

#1 By zerost (58.64.76.22) on 2007-07-02 03:26

ถึงด่านที่ 29 ตัวที่เราสู้ด้วย พอพลังมันลดเหลือประมาณครึ่งมันหายไปใหนก็ไม่รู้

#3 By 56 (125.25.29.100) on 2007-12-16 11:58

กรุณาช่วยตอบด้วยครับ จะขอบพระคุณอย่างมากครับsad smile sad smile sad smile

#4 By 56 (125.25.29.100) on 2007-12-16 12:00

QUOTE
. ITEM CODE
----------------------------------------------------------------------

This code will give 99 amount of each item

420040D06363
0000002B0004

----------------------------------------------------------------------
B . MAX SEISHIN/SPELL POINTS CODE
----------------------------------------------------------------------

This Code will change the max seishin points to 400.

420197340190
000000250038

Note : 0190 is hexadecimal number, where 400 decimal = 0190 in hexadeci
mal.

----------------------------------------------------------------------
C . MELEE ATTACK CODE
----------------------------------------------------------------------

This Code will change the Melee Attack damage status.

420197360190
000000250038

Note : 0190 is hexadecimal number, where 400 decimal = 0190 in hexadeci
mal.

----------------------------------------------------------------------
D . RANGE ATTACK CODE
----------------------------------------------------------------------

This Code will change the Range Attack damage status.

420197380190
000000250038

Note : 0190 is hexadecimal number, where 400 decimal = 0190 in hexadeci
mal.

----------------------------------------------------------------------
E . EVASION CODE
----------------------------------------------------------------------

This Code will change the Evasion status.

4201973A0190
000000250038

Note : 0190 is hexadecimal number, where 400 decimal = 0190 in hexadeci
mal.

----------------------------------------------------------------------
F . ACCURACY CODE
----------------------------------------------------------------------

This Code will change the Accuracy status.

4201973C0190
000000250038

Note : 0190 is hexadecimal number, where 400 decimal = 0190 in hexadeci
mal.

----------------------------------------------------------------------
G . DEFENSE CODE
----------------------------------------------------------------------

This Code will change the Defense status.

4201973E0190
000000250038

Note : 0190 is hexadecimal number, where 400 decimal = 0190 in hexadeci
mal.

----------------------------------------------------------------------
H . MANEUVER CODE
----------------------------------------------------------------------

This Code will change the Skill status.

420197400190
000000250038

Note : xxx is hexadecimal number, where 400 decimal = 0190 in hexadeci
mal.

----------------------------------------------------------------------
I . # OF KILLS CODE
----------------------------------------------------------------------

This Code will change the # of kills Statisitic.

4201974200xx
000000250038

Note : xx is hexadecimal numbers, where 50 decimal = 32 in hexadecimal.

----------------------------------------------------------------------
J . INFINITE PILOT POINTS CODE
----------------------------------------------------------------------

This Code will give your pilot 999 pilot points.

4201974403E7
000000250038

Note : the points will decrease as you use it but it will back to 999
points again.

----------------------------------------------------------------------
K . CURRENT SEISHIN/SPELL POINTS CODE
----------------------------------------------------------------------

This Code will change your current seishin points to 400.

4201975C0190
000000250038

Note : 0190 is hexadecimal number, where 400 decimal = 0190 in hexadeci
mal.

----------------------------------------------------------------------
L. MAX KIRYOKU/MORALE CODE
----------------------------------------------------------------------

This code will increase every character kiryoku to 150

4201975E0096
000000250038

Note : xx is hexadecimal numbers, where 150 decimal = 96 in hexade
cimal.

----------------------------------------------------------------------
M . INFINITE MONEY CODE
----------------------------------------------------------------------

Well, the title says it all.

8201A908 E0FF
8201A90A 05F5

Note : this will give you 99,999,999 money. Yes, its's 99,999,999 of mo
ney and can be use infinitely as long as the code is on.

----------------------------------------------------------------------
N . ONE HIT LEVEL UP CODE
----------------------------------------------------------------------


This Code will give each of your character 500 EXP points per hit.

82001BCC01F4
82001BF401F4
82001BD401F4
82001BFC01F4
82001BDC01F4
82001C0401F4

Note: May cause some bugs in ability to select a weapon manually when
your character are attacked. But for the other command such as
Evade or defend still can be selected manually.

----------------------------------------------------------------------
O . SKILL CODES
----------------------------------------------------------------------

Each character skill are allocated in their own unique memory slot add
ress. And, in order to alter your character skill, you have to enter
the corresponded codes for each character.

(Kyosuke)
02019748:xx
02019749:xx
0201974A:xx
0201974B:xx
0201974C:xx
0201974D:xx

(Excellen)
02019780:xx
02019781:xx
02019782:xx
02019783:xx
02019784:xx
02019785:xx

(Bullet)
020197B8:xx
020197B9:xx
020197BA:xx
020197BB:xx
020197BC:xx
020197BD:xx

(Sanger/Lee)
020197F0:xx
020197F1:xx
020197F2:xx
020197F3:xx
020197F4:xx
020197F5:xx

(Lamia)
02019828:xx
02019829:xx
0201982A:xx
0201982B:xx
0201982C:xx
0201982D:xx

(Masaki/Sleigh)
02019860:xx
02019861:xx
02019862:xx
02019863:xx
02019864:xx
02019865:xx

(Ibis)
02019898:xx
02019899:xx
0201989A:xx
0201989B:xx
0201989C:xx
0201989D:xx

(Kai)
020198D0:xx
020198D1:xx
020198D2:xx
020198D3:xx
020198D4:xx
020198D5:xx

(Rai)
02019908:xx
02019909:xx
0201990A:xx
0201990B:xx
0201990C:xx
0201990D:xx

(Latooni - Before Special Scenario/Alfimi - After Special Scenario)
02019940:xx
02019941:xx
02019942:xx
02019943:xx
02019944:xx
02019945:xx

(Tetsuya)
02019978:xx
02019979:xx
0201997A:xx
0201997B:xx
0201997C:xx
0201997D:xx

(Daitetsu)
020199B0:xx
020199B1:xx
020199B2:xx
020199B3:xx
020199B4:xx
020199B5:xx

(Ryusei)
020199E8:xx
020199E9:xx
020199EA:xx
020199EB:xx
020199EC:xx
020199ED:xx

(Viletta)
02019A20:xx
02019A21:xx
02019A22:xx
02019A23:xx
02019A24:xx
02019A25:xx

(Irmguld)
02019A58:xx
02019A59:xx
02019A5A:xx
02019A5B:xx
02019A5C:xx
02019A5D:xx

(Sean)
02019A90:xx
02019A91:xx
02019A92:xx
02019A93:xx
02019A94:xx
02019A95:xx

(Lefina)
02019AC8:xx
02019AC9:xx
02019ACA:xx
02019ACB:xx
02019ACC:xx
02019ACD:xx

(Katina)
02019B00:xx
02019B01:xx
02019B02:xx
02019B03:xx
02019B04:xx
02019B05:xx

(Russel)
02019B38:xx
02019B39:xx
02019B3A:xx
02019B3B:xx
02019B3C:xx
02019B3D:xx

(Leona)
02019B70:xx
02019B71:xx
02019B72:xx
02019B73:xx
02019B74:xx
02019B75:xx

(Tasuku)
02019BA8:xx
02019BA9:xx
02019BAA:xx
02019BAB:xx
02019BAC:xx
02019BAD:xx

(Gilliam - Earth's Route/Radha - Moon's Route)
02019BE0:xx
02019BE1:xx
02019BE2:xx
02019BE3:xx
02019BE4:xx
02019BE5:xx

(Lune - Earth's Route/Ring - Moon's Route)
02019C18:xx
02019C19:xx
02019C1A:xx
02019C1B:xx
02019C1C:xx
02019C1D:xx

(Radha - Earth's Route/Arado - Moon's Route)
02019C50:xx
02019C51:xx
02019C52:xx
02019C53:xx
02019C54:xx
02019C55:xx

(Arado - Earth's Route/Gilliam - Moon's Route)
02019C88:xx
02019C89:xx
02019C8A:xx
02019C8B:xx
02019C8C:xx
02019C8D:xx

(Ring - Earth's Route/Lune - Moon's Route)
02019CC0:xx
02019CC1:xx
02019CC2:xx
02019CC3:xx
02019CC4:xx
02019CC5:xx

(Rio)
02019CF8:xx
02019CF9:xx
02019CFA:xx
02019CFB:xx
02019CFC:xx
02019CFD:xx

(Ryoto)
02019D30:xx
02019D31:xx
02019D32:xx
02019D33:xx
02019D34:xx
02019D35:xx

(Kusuha)
02019D68:xx
02019D69:xx
02019D6A:xx
02019D6B:xx
02019D6C:xx
02019D6D:xx

(Ratsel a.k.a Elzam)
02019DA0:xx
02019DA1:xx
02019DA2:xx
02019DA3:xx
02019DA4:xx
02019DA5:xx

(Shine)
02019DD8:xx
02019DD9:xx
02019DDA:xx
02019DDB:xx
02019DDC:xx
02019DDD:xx

(Aya)
02019E10:xx
02019E11:xx
02019E12:xx
02019E13:xx
02019E14:xx
02019E15:xx

(Mai)
02019E48:xx
02019E49:xx
02019E4A:xx
02019E4B:xx
02019E4C:xx
02019E4D:xx

(Yuuki)
02019E80:xx
02019E81:xx
02019E82:xx
02019E83:xx
02019E84:xx
02019E85:xx

(Carla)
02019EB8:xx
02019EB9:xx
02019EBA:xx
02019EBB:xx
02019EBC:xx
02019EBD:xx

(Seolla)
02019EF0:xx
02019EF1:xx
02019EF2:xx
02019EF3:xx
02019EF4:xx
02019EF5:xx

(Latooni - After Unlocking Special Scenario)
02019F28:xx
02019F29:xx
02019F2A:xx
02019F2B:xx
02019F2C:xx
02019F2D:xx

To change a skill, just take the codes that corresponding to the character
slot and replace the 'xx' for the number on the following table

----------------------------------------------------------------------
SKILL DIGITS
----------------------------------------------------------------------
NATURAL SKILL
----------------------------------------------------------------------
xx | SKILL NAME
----------------------------------------------------------------------
00 | Chain Attack Ln
01 | Counter Ln
02 | In-finght Ln
03 | Gunfight Ln
04 | Attacker
05 | Revenge
06 | Command Ln
07 | Guard
08 | Predict
09 | (dummy) (empty)
0A | Prevail Ln
0B | Hit & Away
0C | Ammo Save
0D | EN Save
0E | Mechanic
0F | Resupply
10 | Resolve
11 | Morale
12 | Will+ (Evade)
13 | Will+ (Hit)
14 | Will+ (Damage)
15 | Offensive Support Ln
16 | Combo Attack
17 | Defensive Support Ln
18 | SP Up Ln
19 | SP Regenerate
1A | Focus
1B | Lucky Ln
1C | Telekinesis Ln
1D | B-Child Ln
1E | B-Man Ln
1F | M-Child Ln
20 | Prophesy
21 | Superhuman
22 | Genius
23 | Fortune
24 | (glitch) (dummy) Ln

----------------------------------------------------------------------
NON-NATURAL SKILL
----------------------------------------------------------------------
xx | SKILL NAME
----------------------------------------------------------------------
40 | Chain Attack +n
41 | Counter +n
42 | In-fight +n
43 | Gunfight +n
44 | Attacker
45 | Revenge
46 | Command +n
47 | Guard
48 | Predict
49 | (dummy) (empty)
4A | Prevail +n
4B | Hit & Away
4C | Ammo Save
4D | EN Save
4E | Mechanic
4F | Resupply
50 | Resolve
51 | Morale
52 | Will+ (Evade)
53 | Will+ (Hit)
54 | Will+ (Damage)
55 | Offensive Support +n
56 | Combo Attack
57 | Defensive Support +n
58 | SP Up +n
59 | SP Regenerate
5A | Focus
5B | Lucky +n
5C | Telekinesis +n
5D | B-Child +n
5E | B-Man +n
5F | M-Child +n
60 | Prophesy
61 | Superhuman
62 | Genius
63 | Fortune
64 | (glitch) (dummy) +n


Notes: To convert the above codes to a codebreaker codes just simply
change the 1st digit of the codes from 0 to 3 and remove the :
sign, then add 00 before the skill digits. For example = 02019
748:xx become 3201974800xx, the 00 must be added since codebre
aker only work with 16 bits code.

----------------------------------------------------------------------
P . MECH CODES
----------------------------------------------------------------------

Like character skill, each mech are allocated in their own unique memo
ry slot address. In order to alter your mech you have to enter the cor
responded code for the mech.

Slot | Address
---------------------------
01 | 02017D10:xx
02 | 02017D5C:xx
03 | 02017DA8:xx
04 | 02017DF4:xx
05 | 02017E40:xx
06 | 02017E8C:xx
07 | 02017ED8:xx
08 | 02017F24:xx
09 | 02017F70:xx
10 | 02017FBC:xx
11 | 02018008:xx
12 | 02018054:xx
13 | 020180A0:xx
14 | 020180EC:xx
15 | 02018138:xx
16 | 02018184:xx
17 | 020181D0:xx
18 | 0201821C:xx
19 | 02018268:xx
20 | 020182B4:xx
21 | 02018300:xx
22 | 0201834C:xx
23 | 02018398:xx
24 | 020183E4:xx
25 | 02018430:xx
26 | 0201847C:xx
27 | 020184C8:xx
28 | 02018514:xx
29 | 02018560:xx
30 | 020185AC:xx
31 | 020185F8:xx
32 | 02018644:xx
33 | 02018690:xx
34 | 020186DC:xx
35 | 020186DC:xx
36 | 02018774:xx
37 | 020187C0:xx
38 | 0201880C:xx
39 | 02018858:xx
40 | 020188A4:xx
41 | 020188F0:xx
42 | 0201893C:xx
43 | 02018988:xx
44 | 020189D4:xx
45 | 02018A20:xx
46 | 02018A6C:xx
47 | 02018AB8:xx
48 | 02018B04:xx
49 | 02018B50:xx
50 | 02018B9C:xx

To change a mech, just take the codes corresponding to the mech and re
place the 'xx' for the number on the following table.

----------------------------------------------------------------------
MECH DIGITS
----------------------------------------------------------------------
xx | Unit Name
----------------------------------------------------------------------
00 | Gespenst
01 | Gespenst MkII.S
02 | Gespenst MkII.R
03 | Gespenst MkII.M (Kai)
04 | Gespenst MkII.M (Katina)
05 | Gespenst MkII.M (Shadow Mirror)
06 | Gespenst MkII.M (Shadow Mirror, More HP)
07 | Schutzwald
08 | Alteisen
09 | Alteisen Riese
0A | Weissritter
0B | Rein Weissritter
0C | Rein Weissritter (Boss)
0D | Huckebein
0E | Huckebein MkII
0F | Huckebein MkII.M
10 | Huckebein MkII.M (Shadow Mirror)
11 | Huckebein MkII.M (Shadow Mirror, More HP)
12 | Huckebein MkIII.L
13 | Huckebein MkIII.R
14 | Huckebein Boxer.L
15 | Huckebein Boxer.R
16 | Huckebein Gunner.L
17 | Huckebein Gunner.R
18 | AM Gunner
19 | R-1
1A | R-Wing
1B | (dummy) (empty)
1C | (dummy) (empty)
1D | R-2 Powered
1E | R-3 Powered
1F | R-Gun Powered (ASBS Terrain)
20 | SRX
21 | R-Blade
22 | R-Einst.M
23 | R-Einst.M (More HP)
24 | R-Einst.M (Boss)
25 | Wildwurger
26 | Wildwurger.L
27 | Wildfalken
28 | Wildfalken.L
29 | (dummy) (empty)
2A | Grungust
2B | Wing Gust
2C | Gust Lander
2D | Grungust Type 2
2E | G-Hawk
2F | Grungust Type 3 (Sanger)*
30 | Grungust Type 3 (Bullet)*
31 | Ryukooh
32 | Koryuoh
33 | Dygenguard (More HP, Less EN)
34 | Ausenseiter
35 | Cybuster
36 | Cybird
37 | Valsione
38 | (dummy) (Granzon)
39 | Giganscudo Duro
3A | Astelion
3B | Calion (Grey/Ibis)
3C | Calion (Red/Sleigh)
3D | Calion (Boss)
3E | Fairlion.G
3F | Fairlion.S
40 | Lion-F
41 | Lion-F (More HP)
42 | Lion-V
43 | Lion-V (More HP)
44 | Guarlion Custom (Less HP, Blue)
45 | Guarlion
46 | Guarlion (More HP)
47 | Barrelion
48 | Barrelion (More HP)
49 | Barrelion-V
4A | Barrelion-V (More HP)
4B | Type 71 Waldung
4C | F-32 Schwert
4D | F-32V Schwert X (Dark Color)
4E | SF-29V Rangzen X
4F | Gunsect
50 | Hiryu Custom
51 | Hagane (with Tronium Cannon)
52 | Hagane
53 | Kurogane
54 | Shirogane
55 | Tausendfussler
56 | Tausendfussler
57 | Rhinoceros
58 | Rhinoceros (More HP)
59 | Killer Whale
5A | Albatross
5B | Peregrine
5C | Peregrine (More HP)
5D | Angelg
5E | Angelg (Powered Up)
5F | (dummy) (empty)
60 | Soulgain
61 | Vaisaga
62 | (dummy) (empty)
63 | Ashsaber
64 | Ashsaber (Boss)
65 | Rathgrith
66 | Rathgrith (Boss)
67 | Zweizergain
68 | Rapiecage
69 | Rapiecage (Boss)
6A | Sorpresa
6B | Fylgia
6C | Bergelmir (Blue)
6D | Bergelmir (Grey)
6E | Bergelmir (Red)
6F | Bergelmir.M
70 | Thrudgelmir (no HP regen, no EN regen)
71 | Thrudgelmir (HP regen, EN regen)
72 | Galgau
73 | Graterkin
74 | Silbelwind
75 | Drukin
76 | Dikastis (More HP, G Territory)
77 | Megillot Custom
78 | (dummy) (empty)
79 | (dummy) (empty)
7A | Einsteisen
7B | Einst Knochen
7C | Einst Glied
7D | Einst Gemuet
7E | Einst Regisseur (More HP, no Beam Coat)
7F | Lichkeit (Boss)
80 | Neu Regisseur
81 | Stern Regisseur (Strongest)
82 | Randgrith
83 | Randgrith (More HP)
84 | Randgrith (Boss)
85 | F-32V Schwert X (White)
86 | Alteisen Nacht
87 | Shirogane (Boss)
88 | Gespenst MkII.M (Russel)
89 | Huckebein MkIII.T (Trombe)
8A | Dikastis (Less HP, AB Field)
8B | Einst Regisseur (Less HP, Beam Coat)
8C | Lichkeit
8D | stern Regisseur (Weakest)
8E | Stern Regisseur (Normal)
8F | R-Gun Powered (AABA Terrain)
90 | Wildfalken (Same HP, More EN)
91 | Guarlion Custom (More HP, Green)
92 | Huckebein MkII.M (Viletta)
93 | Huckebein MkII.M (Arad)
94 | Dygenguard (Less HP, More EN)
95 | Ashsaber.M

* = I'm still not sure which one is Bullet's and which one is Sanger's.

Notes: To convert the above codes to a codebreaker codes just simply
change the 1st digit of the codes from 0 to 3 and remove the :
sign, then add 00 before the mech digits. For example = 02017
D10:xx become 32017D1000xx, the 00 must be added since the co
debreaker only work with 16 bits code.

----------------------------------------------------------------------
Q . WEAPON CODES
----------------------------------------------------------------------

Like mech, each weapons are allocated in their own memory slot. In or
der to alter your equipped weapons, you have to enter the corresponded
code for the slot.

Slot | Address
---------------------------
001 | 0200C430:xxxx
002 | 0200C434:xxxx
003 | 0200C438:xxxx
004 | 0200C43C:xxxx
005 | 0200C440:xxxx
006 | 0200C444:xxxx
007 | 0200C448:xxxx
008 | 0200C44C:xxxx
009 | 0200C450:xxxx
010 | 0200C454:xxxx
011 | 0200C458:xxxx
012 | 0200C45C:xxxx
013 | 0200C460:xxxx
014 | 0200C464:xxxx
015 | 0200C468:xxxx
016 | 0200C46C:xxxx
017 | 0200C470:xxxx
018 | 0200C474:xxxx
019 | 0200C478:xxxx
020 | 0200C47C:xxxx
021 | 0200C480:xxxx
022 | 0200C484:xxxx
023 | 0200C488:xxxx
024 | 0200C48C:xxxx
025 | 0200C490:xxxx
026 | 0200C494:xxxx
027 | 0200C498:xxxx
028 | 0200C49C:xxxx
029 | 0200C4A0:xxxx
030 | 0200C4A4:xxxx
031 | 0200C4A8:xxxx
032 | 0200C4AC:xxxx
033 | 0200C4B0:xxxx
034 | 0200C4B4:xxxx
035 | 0200C4B8:xxxx
036 | 0200C4BC:xxxx
037 | 0200C4C0:xxxx
038 | 0200C4C4:xxxx
039 | 0200C4C8:xxxx
040 | 0200C4CC:xxxx
041 | 0200C4D0:xxxx
042 | 0200C4D4:xxxx
043 | 0200C4D8:xxxx
044 | 0200C4DC:xxxx
045 | 0200C4E0:xxxx
046 | 0200C4E4:xxxx
047 | 0200C4E8:xxxx
048 | 0200C4EC:xxxx
049 | 0200C4F0:xxxx
050 | 0200C4F4:xxxx
051 | 0200C4F8:xxxx
052 | 0200C4FC:xxxx
053 | 0200C500:xxxx
054 | 0200C504:xxxx
055 | 0200C508:xxxx
056 | 0200C50C:xxxx
057 | 0200C510:xxxx
058 | 0200C514:xxxx
059 | 0200C518:xxxx
060 | 0200C51C:xxxx
061 | 0200C520:xxxx
062 | 0200C524:xxxx
063 | 0200C528:xxxx
064 | 0200C52C:xxxx
065 | 0200C530:xxxx
066 | 0200C534:xxxx
067 | 0200C538:xxxx
068 | 0200C53C:xxxx
069 | 0200C540:xxxx
070 | 0200C544:xxxx
071 | 0200C548:xxxx
072 | 0200C54C:xxxx
073 | 0200C550:xxxx
074 | 0200C554:xxxx
075 | 0200C558:xxxx
076 | 0200C55C:xxxx
077 | 0200C560:xxxx
078 | 0200C564:xxxx
079 | 0200C568:xxxx
080 | 0200C56C:xxxx
081 | 0200C570:xxxx
082 | 0200C574:xxxx
083 | 0200C578:xxxx
084 | 0200C57C:xxxx
085 | 0200C580:xxxx
086 | 0200C584:xxxx
087 | 0200C588:xxxx
088 | 0200C58C:xxxx
089 | 0200C590:xxxx
090 | 0200C594:xxxx
091 | 0200C598:xxxx
092 | 0200C59C:xxxx
093 | 0200C5A0:xxxx
094 | 0200C5A4:xxxx
095 | 0200C5A8:xxxx
096 | 0200C5AC:xxxx
097 | 0200C5B0:xxxx
098 | 0200C5B4:xxxx
099 | 0200C5B8:xxxx
100 | 0200C5BC:xxxx
101 | 0200C5C0:xxxx
102 | 0200C5C4:xxxx
103 | 0200C5C8:xxxx
104 | 0200C5CC:xxxx
105 | 0200C5D0:xxxx
106 | 0200C5D4:xxxx
107 | 0200C5D8:xxxx
108 | 0200C5DC:xxxx
109 | 0200C5E0:xxxx
110 | 0200C5E4:xxxx
111 | 0200C5E8:xxxx
112 | 0200C5EC:xxxx
113 | 0200C5F0:xxxx
114 | 0200C5F4:xxxx
115 | 0200C5F8:xxxx
116 | 0200C5FC:xxxx
117 | 0200C600:xxxx
118 | 0200C604:xxxx
119 | 0200C608:xxxx
120 | 0200C60C:xxxx
121 | 0200C610:xxxx
122 | 0200C614:xxxx
123 | 0200C618:xxxx
124 | 0200C61C:xxxx
125 | 0200C620:xxxx
126 | 0200C624:xxxx
127 | 0200C628:xxxx
128 | 0200C62C:xxxx
129 | 0200C630:xxxx
130 | 0200C634:xxxx
131 | 0200C638:xxxx
132 | 0200C63C:xxxx
133 | 0200C640:xxxx
134 | 0200C644:xxxx
135 | 0200C648:xxxx
136 | 0200C64C:xxxx
137 | 0200C650:xxxx
138 | 0200C654:xxxx
139 | 0200C658:xxxx
140 | 0200C65C:xxxx
141 | 0200C660:xxxx
142 | 0200C664:xxxx
143 | 0200C668:xxxx
144 | 0200C66C:xxxx
145 | 0200C670:xxxx
146 | 0200C674:xxxx
147 | 0200C678:xxxx
148 | 0200C67C:xxxx
149 | 0200C680:xxxx
150 | 0200C684:xxxx
151 | 0200C688:xxxx
152 | 0200C68C:xxxx
153 | 0200C690:xxxx
154 | 0200C694:xxxx
155 | 0200C698:xxxx
156 | 0200C69C:xxxx
157 | 0200C6A0:xxxx
158 | 0200C6A4:xxxx
159 | 0200C6A8:xxxx
160 | 0200C6AC:xxxx
161 | 0200C6B0:xxxx
162 | 0200C6B4:xxxx
163 | 0200C6B8:xxxx
164 | 0200C6BC:xxxx
165 | 0200C6C0:xxxx
166 | 0200C6C4:xxxx
167 | 0200C6C8:xxxx
168 | 0200C6CC:xxxx
169 | 0200C6D0:xxxx
170 | 0200C6D4:xxxx
171 | 0200C6D8:xxxx
172 | 0200C6DC:xxxx
173 | 0200C6E0:xxxx
174 | 0200C6E4:xxxx
175 | 0200C6E8:xxxx
176 | 0200C6EC:xxxx
177 | 0200C6F0:xxxx
178 | 0200C6F4:xxxx
179 | 0200C6F8:xxxx
180 | 0200C6FC:xxxx

To change a weapon, just take the codes corresponding to the weapon and
replace the 'xxxx' for the number on the following table.

Notes: there are 250+ slot for weapon. I will not write down all of the
weapon codes. To create your own codes for the address that is
not listed in the above codes just add 4 hexadecimal to the last
digits before : sign. For example = 0200C430:xxxx the last digit
before the ":" sign is 0 then the next address is 0200BC44:xxxx.

----------------------------------------------------------------------
WEAPONS DIGITS
----------------------------------------------------------------------
xxxx | WEAPON NAMES | MECH/EQUIPABLE
----------------------------------------------------------------------
0000 | Split Missile | Gespenst
0001 | Neutron Beam | Gespenst
0002 | Split Missile | Gespenst MkII.S
0003 | Mega Blaster | Gespenst MkII.S
0004 | Gespenst Kick | Gespenst MkII.S
0005 | Split Missile | Gespenst MkII.R
0006 | Split Missile | Gespenst MkII.M (Kai)
0007 | Jet Magnum | Gespenst MkII.M (Kai)
0008 | Split Missile | Gespenst MkII.M (Katina)
0009 | Jet Magnum | Gespenst MkII.M (Katina)
000A | Split Missile | Gespenst MkII.M (S.Mirror)
000B | Mega Beam Rifle | Gespenst MkII.M (S.Mirror)
000C | Plasma Sword | Gespenst MkII.M (S.Mirror)
000D | Slash Ripper | Gespenst MkII.M (S.Mirror)
000E | Split Missile | Gespenst MkII.M (S.Mirror)
000F | Mega Beam Rifle | Gespenst MkII.M (S.Mirror)
0010 | Plasma Sword | Gespenst MkII.M (S.Mirror)
0011 | Slash Ripper | Gespenst MkII.M (S.Mirror)
0012 | Gatling Gun | Schutzwald
0013 | Autocannon | Schutzwald
0014 | Twin Beam Cannon | Schutzwald
0015 | Heat Horn | Alteisen
0016 | Autocannon | Alteisen
0017 | Revolver Stake | Alteisen
0018 | Heavy Claymore | Alteisen
0019 | "Trump Card" | Alteisen
001A | Plasma Horn | Alteisen Riese
001B | Chaingun | Alteisen Riese
001C | Revolver Bunker | Alteisen Riese
001D | Claymore Avalanche | Alteisen Riese
001E | Claymore Overlord | Alteisen Riese
001F | Split Missile | Weissritter
0020 | Tripple Beam Cannon | Weissritter
0021 | Oxtongue Rifle E | Weissritter
0022 | Oxtongue Rifle B | Weissritter
0023 | Oxtongue Rifle D | Weissritter
0024 | Split Missile | Rein Weissritter
0025 | Triple Beam Cannon | Rein Weissritter
0026 | Howling Rifle E | Rein Weissritter
0027 | Howling Rifle B | Rein Weissritter
0028 | Howling Rifle X | Rein Weissritter
0029 | Split Missile | RWR (Boss)
002A | Triple Beam Cannon | RWR (Boss)
002B | Howling Rifle E | RWR (Boss)
002C | Howling Rifle B | RWR (Boss)
002D | Howling Rifle X | RWR (Boss)
002E | Energy Drain+ | RWR (Boss)
002F | Spirit Drain | RWR (Boss)
0030 | Mind Blast | RWR (Boss)
0031 | Gatling Gun | Huckebein
0032 | Black Hole Cannon | Huckebein
0033 | Gatling Gun | Huckebein MkII
0034 | G-Impact Cannon | Huckebein MkII
0035 | Gatling Gun | Huckebein MkII.M
0036 | Gatling Gun | Huckebein MkII.M (S.Mirror)
0037 | Beam Sword | Huckebein MkII.M (S.Mirror)
0038 | Photon Riffle | Huckebein MkII.M (S.Mirror)
0039 | Rectangle Launcher | Huckebein MkII.M (S.Mirror)
003A | Gatling Gun | Huckebein MkII.M (S.Mirror)
003B | Beam Sword | Huckebein MkII.M (S.Mirror)
003C | Photon Riffle | Huckebein MkII.M (S.Mirror)
003D | Rectangle Launcher | Huckebein MkII.M (S.Mirror)
003E | Spider Net | Huckebein MkII.M (S.Mirror)
003F | Chaff Grenade

#6 By RINO (85.154.29.45) on 2008-09-07 15:12

- -

#7 By top_za (124.121.2.149) on 2009-04-24 09:44

ทำ Guide ภาค OG Gaiden บ้างจิครับ ป๋มเล่นมะค่อยรู้เรื่องอ่ะครับ

#8 By puzzle (117.47.137.110) on 2009-05-19 17:24